From my throne room, lines of power careen into the skies of Earth. Around me is a burgeoning empire of steel. “In my talons, I shape clay, crafting life forms as I please. The franchise also introduced my favourite antagonist of all time, Shodan! Both games were also among the most atmospheric and scary games of their time. They were among the first games to offer a truly compelling story, one that you discovered not through cut-scenes, but through exploration, audio logs and the ghosts of dead crewmates. System Shock and its sequel, System Shock 2 can easily be classified as defining moments in gaming history. Next, they aimed to add new enemies, weapons, gameplay mechanics, and small environmental details that would make the floors of Citadel Station come alive.System Shock, that very name brings back memories of sleepless nights, dreams of wandering through Citadel Station and scariest of all, Shodan! Nightdive Studios, the owners of the game's IP, have just put a reboot of the game up on Kickstarter. As production continued, the developer's ambitions grew: first, to switch from the Unity Engine to the more graphically capable Unreal Engine. Nightdive soon built its reputation porting old games to run on modern systems. After System Shock: Enhanced Edition, Nightdive launched a Kickstarter fundraiser to remake System Shock in the modern Unity Engine while making the controls, HUD, and puzzles more intuitive for modern players.Īfter raising over $1.3 million, the developers at Nightdive Studios built up their original System Shock remake demo, adding more enemies, rooms, and iconic weapons. Their first release was an updated re-release of System Shock 2, another critically acclaimed sci-fi horror game that had fallen to the wayside after the closure of Looking Glass Studios. Nightdive Studios has a long history with the System Shock series.
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